It doesn’t do anything it’s just a baseball cap that looks like a Prinny head.
Cave Story 3D also boasts a few new areas, including one near the Plantation where you can find a funny but useless Prinny hat.
#Cave story soundtrack is the original trial
Once you make all the “right” choices in the game and have the option to enter Hell (I don’t recommend it), you’ll unlock a time trial of that punishing area. There were many times during my trek where I actually preferred this mode. Happily, the game does offer the option (at the file select screen) of “Classic Mode,” where the 3D environments remain, but the characters, enemies, and items are replaced by their 2D sprites from the WiiWare version. The Core boss looks like a translucent ghost in 3D, making the fight much harder because you can’t really see what you’re shooting. The darkness is a big problem in the Ruined Egg Corridor, where spikes-rendered nearly invisible due to their black or grey color-will kill Quote without warning.Ĭertain enemies and bosses are tougher to see and deal with in polygonal 3D, too. There were many times where I had to rely on the room map, handily displayed on the bottom screen, to accurately judge where I could and could not go. While it’s always been understood that Cave Story takes place in a subterranean world, and light should not be all that plentiful, this 3D remake just drives the point home with a dark color palette and a real lack of ambient lighting. There are times, however, where the new aesthetics prove unhelpful. Our boy may be moving on a straight path, but the world of Cave Story 3D exists all around him.
There’s plenty to look at behind Quote and in front of him. This is helped mostly by the fact that environments stretch back to front as well as side to side. Familiar environments are rendered dark and moody by the new graphical style, and that extra dimension really does add a lot of immersion. While I still adamantly believe that the non-patched WiiWare game is the best version, Cave Story 3D ain’t no slouch-I imagine this is what the game looked like in Pixel’s head while he was slaving over the original freeware game (which, it must be stressed, he made himself). The game does look beautiful in its polygonal, fully realized glory. Is it worth the effort? Well, yes and no. NIS America picked up the game and 3D-ified it. Can you believe it’s been seven years since Cave Story appeared as a freeware game on PCs? In all that time, and on all the platforms it’s been ported to (including the excellent WiiWare version), it’s never been on store shelves.